Author name: KJ Jadhav

Optimizing Mobile Game Rendering for 60 FPS: A Deep Dive into Project Black

Optimzing Mobile Game Rendering for 60 FPS: A Deep Dive into Project Black Project Black, an upcoming extraction shooter game by Lila faces similar technical challenges as open-world and battle royale games, and the strategies discussed here can be applied across different mobile game genres. https://www.youtube.com/watch?v=cetQ34WYA3E Optimizing Assets and Rendering Project Black emphasizes asset optimization […]

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Engineering at Lila Optimizing Mobile Game Rendering for 60 FPS: A Deep Dive into Project Black Optimzing Mobile Game Rendering for 60 FPS: A Deep Dive into Project Black Project Black, an upcoming extraction shooter game by Lila faces similar technical challenges as open-world and battle royale… Read More Jerky to Smooth: Techniques for Achieving

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Jerky to Smooth: Techniques for Achieving Fluid Movement in Networked Action Games

Jerky to Smooth: Techniques for Achieving Fluid Movement in Networked Action Games. In networked action games, smooth visuals and responsiveness to player input are crucial for an enjoyable experience. This talk, “Structure of Networked Action Games,” by Lila Games Principal Engineer Basudev Patel, explores how decoupling simulation and rendering helps achieve these qualities. https://www.youtube.com/watch?v=GV0XrYsH5Uc The

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