Art Director
Job Details:
Position: Art Director
Location: In-Person(Bangalore, India) or Global, Remote
Type: Full-time
Reports To: CEO
Number of Openings: 1
Job Overview:
As Art Director, you’ll lead the visual direction of our games, ensuring a consistent and compelling art style that enhances gameplay. You’ll collaborate with cross-functional teams, manage the art pipeline, and guide the art team to deliver high-quality assets. Additionally, you’ll mentor artists and drive key art decisions to bring the game’s vision to life.
Key Responsibilities:
Define and Maintain Visual Direction:
- Define the overall narrative, visual identity, art style, and aesthetic direction.
- Ensure consistency and coherence in the game’s visual elements (characters, environments, lighting) that align with gameplay and narrative goals.
- Lead decisions on character designs, environments, lighting, and map themes, ensuring that key artistic choices are aligned with both gameplay and business objectives.
Gameplay Driven Art:
- Collaborate closely with game designers to align art direction with gameplay goals, ensuring environments, characters, and UI elements contribute to a seamless player experience.
- Provide art solutions that balance aesthetics with functionality, preventing visual clutter and enhancing navigational cues across the game.
- Establish clear artistic constraints across the art pipeline that support the above 2 points
Oversee Art Production Pipelines:
- Define concept requirements and oversee the translation of concepts into final assets.
- Ensure efficient and scalable art pipelines, collaborating with technical leads to integrate art assets into the production workflow smoothly.
- Ensure the art team is well-integrated within the broader development team, optimizing collaboration across all disciplines to meet project goals.
Quality Bar:
- Maintain high standards of visual quality across all game assets, from characters to environments and UI elements.
Mentor and Guide the Art Team:
- Provide ongoing feedback to artists, guiding them in their processes and technical execution to improve their skills and enhance the quality of their work.
- Foster an environment of continuous learning, supporting younger artists and driving the team towards creative excellence
Requirements:
Experience:
- A minimum of 8+ years of experience as an art director, senior concept artist, or lead artist on AAA console/PC projects (mobile game experience is a huge plus)
- Ability to hold the vision of the game across multiple elements like Environment art, Characters, VFX, UI, Animation styles and Marketing art.
- Strong understanding of game engines (Unreal/Unity), and proficiency with industry-standard creative tools (Maya, Photoshop, Substance, etc.).
- Experience guiding concept artists to create visuals that enhance player experience and readability.
- Strong collaboration skills to work closely with game designers, ensuring art direction aligns with mechanics and level design.
- Experience in creating or overseeing concept art for games, with a focus on functional, gameplay-driven design.
Skills:
- Strong understanding of visual storytelling, color theory, lighting, and composition.
- Strong understanding of game design principles and how art impacts gameplay.
- Excellent communication and leadership skills with the ability to provide clear feedback and inspire creativity across teams.
Experience managing art production pipelines and delivery of high-quality assets.
Portfolio:
- A portfolio showcasing your artistic vision, leadership ability, and experience in maintaining consistency and quality across large-scale projects.
Nice to Have:
- Experience working on shooter or extraction games.
- Technical understanding of optimizing game art for mobile performance.
- Work closely with Design, Engineering, and Level Design teams to ensure artistic elements are optimized for gameplay performance and technical constraints.
