Art Director

Job Details:
Position: Art Director
Location: In-Person(Bangalore, India) or Global, Remote
Type: Full-time
Reports To: CEO
Number of Openings: 1


Job Overview:

As Art Director, you’ll lead the visual direction of our games, ensuring a consistent and compelling art style that enhances gameplay. You’ll collaborate with cross-functional teams, manage the art pipeline, and guide the art team to deliver high-quality assets. Additionally, you’ll mentor artists and drive key art decisions to bring the game’s vision to life.


Key Responsibilities:

Define and Maintain Visual Direction:

  • Define the overall narrative, visual identity, art style, and aesthetic direction.
  • Ensure consistency and coherence in the game’s visual elements (characters, environments, lighting) that align with gameplay and narrative goals.
  • Lead decisions on character designs, environments, lighting, and map themes, ensuring that key artistic choices are aligned with both gameplay and business objectives.

Gameplay Driven Art:

  • Collaborate closely with game designers to align art direction with gameplay goals, ensuring environments, characters, and UI elements contribute to a seamless player experience.
  • Provide art solutions that balance aesthetics with functionality, preventing visual clutter and enhancing navigational cues across the game.
  • Establish clear artistic constraints across the art pipeline that support the above 2 points

Oversee Art Production Pipelines:

  • Define concept requirements and oversee the translation of concepts into final assets.
  • Ensure efficient and scalable art pipelines, collaborating with technical leads to integrate art assets into the production workflow smoothly.
  • Ensure the art team is well-integrated within the broader development team, optimizing collaboration across all disciplines to meet project goals.

Quality Bar:

  • Maintain high standards of visual quality across all game assets, from characters to environments and UI elements.

Mentor and Guide the Art Team:

  • Provide ongoing feedback to artists, guiding them in their processes and technical execution to improve their skills and enhance the quality of their work.
  • Foster an environment of continuous learning, supporting younger artists and driving the team towards creative excellence

 

Requirements:

Experience:

  • A minimum of 8+ years of experience as an art director, senior concept artist, or lead artist on AAA console/PC projects (mobile game experience is a huge plus)
  • Ability to hold the vision of the game across multiple elements like Environment art, Characters, VFX, UI, Animation styles and Marketing art.
  • Strong understanding of game engines (Unreal/Unity), and proficiency with industry-standard creative tools (Maya, Photoshop, Substance, etc.).
  • Experience guiding concept artists to create visuals that enhance player experience and readability.
  • Strong collaboration skills to work closely with game designers, ensuring art direction aligns with mechanics and level design.
  • Experience in creating or overseeing concept art for games, with a focus on functional, gameplay-driven design.

Skills:

  • Strong understanding of visual storytelling, color theory, lighting, and composition.
  • Strong understanding of game design principles and how art impacts gameplay.
  • Excellent communication and leadership skills with the ability to provide clear feedback and inspire creativity across teams.
    Experience managing art production pipelines and delivery of high-quality assets.

Portfolio:

  • A portfolio showcasing your artistic vision, leadership ability, and experience in maintaining consistency and quality across large-scale projects.

Nice to Have:

  • Experience working on shooter or extraction games.
  • Technical understanding of optimizing game art for mobile performance.
  • Work closely with Design, Engineering, and Level Design teams to ensure artistic elements are optimized for gameplay performance and technical constraints.
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